Orochimaru Changes/Additions.

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Orochimaru Changes/Additions.

Post by Kurei on Mon Aug 15, 2016 5:07 pm

Firstly, I think Orochimaru should be changed into a "Hidden" ability set that only Non-Clans can learn, through some sort of extensive requirement set/finding something in the world.

Secondly, I have a few ideas as to how the clan can adapt to the changed leveling system as well as add some new gameplay elements to the clan.

Revamps to Sen'eijashu
Basically, wanna make Striking Shadow Serpents a bit more useful. Currently, it's just a technique for grabbing and dragging your opponent in, though that was only one way it was shown to be used. The snakes in the technique were also shown to be individual creatures, capable of doing anything a Snake can actually do.

To that end, I recommend keeping the current Sen'eijashu as a pull, but also adding a poison component that deals 0.01x Health in damage every second while the poison is in the opponent's blood. This essentially adds an independent damage variable not based on stats into play, so I really wanted to keep the modifier relatively low (A tenth of a percent) as we do eventually end up having a lot of Health overall at higher levels (Roughly 450k @ 20k without Senju Cells). The poison shouldn't last much longer than 20 seconds, and should be curable by a Medic.


Body Acclimation
After using Fushi Tensei, instead of reverting to level 1, I feel that the player should instead just have to acclimate themselves to their new body. This would essentially be a mastery system; after taking a new body the player is basically crippled immensely. Their Chakra and Stamina is permanently locked at 0 initially, raising by 1% as they gain Acclimation to their new form (Gained randomly over time). Because of this, they will be unable to perform any Ninjutsu and Taijutsu, essentially making them worthless until they start reaching the 100% Acclimation soft cap.

Reaching 200%, the Acclimation hard cap, would allow the user to gain any secrets relating to the body they took. This means stuff like clan jutsu, useful clan related items, and access to any of the body's other elements. Until Acclimation is fully complete, the Orochimaru is basically unable to access anything outside their previously learned Jutsu.

Stats would not be effected by Body Acclimation, nor would the SP be reset.

Snake Form
Essentially a Tai Style and Travel Form, by expending 2% chakra and stamina, the Orochimaru can turn into a Snake that moves faster than average. The only Ninjutsu the player can use in this form are Clan-specific ones, more specifically Striking Shadow Snakes(Sen'eijashu), Oro Kawa, and the Oro Stun. Other than that, the player's Tai Style changes to "Single-Headed Orochi" and strikes for 1.15x Tai with the normal attack verb.

When mastered, Snake Form grants the user an additional 5000 points of Tai and Nin (Flat boost to make up for the additional toggle-able Jutsu). in their Snake Form, and gains a Poisonous Bite technique which infects the opponent and deals 0.6x Tai in damage every 3 seconds while the person is poisoned. This technique can be toggled into a Breath version which hits a cone-shaped area in front of the user, dealing 0.3x Nin every 3 seconds while the affected targets are poisoned. Poisoning from these techniques should last about 45 seconds, or until cured by a medic.



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Kurei

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Re: Orochimaru Changes/Additions.

Post by Not Panda on Mon Aug 15, 2016 5:33 pm

Yo dope idea i think this will defo be a great idea to change combat and bring more players to use a Oro.

+1
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Re: Orochimaru Changes/Additions.

Post by Phelps on Mon Aug 15, 2016 6:08 pm

Loving this idea particularly the revamps to fushi tensei!

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Re: Orochimaru Changes/Additions.

Post by Kurei on Mon Aug 15, 2016 7:05 pm

Thanks, just feels like the clan is slightly unfinished to me, and could use some fleshing out. So far, it has always seemed to have a HUGE reliance on picking the most tactical clan to swap into and seems to stand very little on it's own abilities.
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